Resident Evil 5: Romero Reversed
Last week several blogs picked up on the claims of racism levied at the trailer for Resident Evil 5, which depicts Chris Redfield, a white military hero, in what appears to be a nonspecific African town. He proceeds to kill his way through the droves of attacking zombies which are all Black, uttering at one point: “I have a job to do and I’m gonna see it through.” One of the first criticisms came from Kym Platt on Black Looks, a blog focused on issues concerning African women:
This is problematic on so many levels, including the depiction of Black people as inhuman savages, the killing of Black people by a white man in military clothing, and the fact that this video game is marketed to children and young adults. Start them young… fearing, hating, and destroying Black people.
Platt’s critique was then met by an unfortunate yet not surprising response from fanboys, demonstrating that videogame culture still suffers from much of the same intolerance that plagues this country. One only has to play a few matches of Slayer on HALO 2 to hear just how intolerant gamers can be; racial epithets abound. So it is important to examine both the concerns she raises as well as the subsequent vitriolic responses to her claims.
As one of the most well-respected franchises within the genre of Survival Horror, Resident Evil takes its roots in the cinematic tradition of the zombie films pioneered by George Romero’s Night of the Living Dead. Released in 1968, the film provided a rather poignant critique of the racial tensions in the United States. Often overlooked as “monster movies,” the racial allegories that played out in Romero’s films called attention to the issues of black representation in film at the time. The films were unique in their use of African-American protagonists who become the heroes of the films, saving white people from the “white” zombies. Metaphorically, becoming a zombie embodies the internalization of racist ideologies. Part of the commentary made by Romero here is that as a single individual, racism is not too hard to fight. As with the zombies, the strength lies in numbers. So for Romero, the infection that one zombie passes onto its victims and transforms them into zombies demonstrates the danger of racism and how it works.
Fastforward 40 years and the racial landscape in the United States has improved tremendously; however, as Resident Evil 5’s trailer and mixed response would indicate, we are far from any sort of Colors of Benetton racial utopia. Platt’s main issue with the trailer is a valid one. It clearly recreates racial stereotypes of Africans as savage peoples who need to be saved from themselves by White men. So the tragic twist in this latest iteration of Resident Evil is that while the franchise borrows from a film genre rooted in social critiques of racism, it devolves into an even older genre of film notorious for its horrific depiction of Blackness as savage and Whiteness as rational: the colonial adventure films. Simba (1955), which depicts the Mau-Mau rebellion that took place in Kenya, embodies this genre and the way it portrays blacks as the dangerous ‘other,’ while valorizing the colonial attempt to provide salvation to these savage people. The images from the game seem to at least echo this from what I have seen.
While it may be unfair to pass judgement on RE5 based solely on the trailer, the issue of representation of African-Americans in gaming has been one that has gone long unexamined. So when fanboys attack Platt’s concerns by saying that no one had any problem with the previous RE’s because the zombies were largely white, they are missing the larger media history in which this game sits. Because African-Americans have largely been relegated to secondary roles in film, with considerably fewer roles in total, the few representations they do get often portray them in limited capacities, often depicted as the cause of the problem as in the case of Simba. Whites, on the other hand, benefit from a myriad of representations and are not necessarily hurt by any single negative depiction.
But what concerns me more about the RE5 trailer is that it fits within most of the games that we see come out each week in that we are once again provided a white hero to play, which to me is the biggest way that gaming further perpetuates the racial intolerance we continue to suffer from. As an African-American man, you get to be either an athlete or gangster in the vast majority of games. So like film once had to overcome the racial barrier, so too does gaming. Much of this comes out of the lack of material representation of people of color on the level of development. Since the average game designer is a white male of 32 years of age, the lack of racial diversity in playable characters is no surprise. Only once we had more Black directors did we see a change in the film landscape. As gaming continues to grow and become even more a part of Black culture can we even hope this trend will change.






I just listened to Kym Platt on a Gamer Girls Radio podcast (www.gamergirlsradio.com). Glad when gamers get a chance to enlighten uninformed non-gamers!
i hate th ose rasist bastards im a black man mutha fukah
I LOVE YOU SO MUCH JECEL WEBER
i am very sad to still see that this is happening. for i long time i thought that we were all equal. white and black but i was wrong. yeah i am white but i still love black people. even if they spit at me threaten me and may even try to kill me for who i am. i will still love them